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Showing posts from April, 2022

2D Mega Man Lvl 2 Feedback

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                                                       2D Mega Man Lvl 2 Feedback      4/5/22 For this level, my class and I were given more items and varieties of weapons to give to the players so that they have a different experience from the other two previous levels that we worked on. Which is a nice change because it allows us level designers to add more challenges and make the player think strategically with the weapons they have. The theme for this level is forest/jungle, which makes the level feel different than the level from before, which was a western theme. What also makes this level interesting is the part where we were allowed to add more weapons so the players can use them to their advantage when fighting enemies or when moving around the level. After knowing the items and weapons that...