Posts

Showing posts from October, 2023

2D Mega Man Lvl 2 Feedback

Image
                                                                          2D MegaMan Lvl 2 Feedback What weapons did you add to your level and why? For my level, I have added all the weapons listed on the project. The reason why I added all of them was to make players understand how the weapons work and how they can use them to their advantage when playing the level. How did adding weapons affect your level? Adding the weapons has made me think more about the level because with the addition of different weapons, it makes me change up the level and the enemies along with it. For example, the O. Slider weapons can be used as a board to slide through the water and because of that, the O. Sliders can be used in many ways. What went right? Things that went right was the way w...

2D Mega Man Level v2 Feedback

Image
                                                                             2D Mega Man Level v2 Feedback How did adding keys/doors affect your level? By adding the keys and doors, it made players look around the level more to find the keys to the doors. Which can make the players engage the level more than just fighting enemies and jumping platforms. What went right? On the first part of the level, I have added jumping platforms so that the players will have to jump in order to make it to the level, but with better transitioning, since my last level’s problem was the slow transitioning that could potentially mess up the player’s timing when they are jumping. I have also implemented a checkpoint, another problem with my previous level. For this other part of...

2D Mega Man Level V1 Feedback

Image
                                                                           2D Mega Man Level V1 Feedback Players My players in this 2D Mega Man Level V1 were Daniel Lee, Weilin Tang, Emanuel Ventura, and Leland Levassar and thanks to them, I was able to obtain a lot of feedback on what I can do to improve the game level and design. What went right? Things that went right in my level was that it was not too hard nor easy for the players. What went wrong? To be honest, there were many things that went wrong. One part that went wrong was the slow transitions when entering into the next part of the level. Down below is one part of the level that my players seem to dislike due to the fact that it requires good timing for jumps and the slow transition kind of messes them ...