3D Game Level 1 v1 Feedback

                                                          3D Game Level 1 Feedback

What mechanics did you implement in your level and why?

  • In my level, I implemented a little maze in the beginning of the level because I was going towards the jungle theme and thought that the players would enjoy running through a little maze as a way to make players know that there are things in the maze that help them progress in the level. For example, in the maze, I implemented a switch that opens a door so that the player can escape the maze.

  • Another thing that I have implemented in the level is a fake wall that players can walk through in order to activate a pressure plate for a moving platform that takes them into the next part of the level. I used breakable blocks to indicate that there is something there.

  • A third thing in the level is a little acid platform jump that involves players entering a room with a house that has a one-block jump puzzle and a switch to the final room that contains a spaceship with enemies.


How did adding these mechanics affect your level?

  • I would say that these mechanics made the level interesting because I was able to make my playtesters have fun and made them have interest in my level design.

What went right?

  • One thing that went right was the maze. The reason being is that the playtesters enjoyed exploring the maze and wished that it was a little longer with enemies to make it more intriguing. 

  • Another thing that went well was the house with a jump puzzle because even though some of the players struggled with it, they still had fun trying to make it across that part of the level.

  • And lastly, the players liked the flow of how the level went because they liked how they started off in a maze, then to an acid platform jump, and then the house with a jump puzzle with the UFO at the end.

What went wrong?

  • One thing that went wrong was the fake wall because some of the players did not know or did not like the idea of the fake wall.

  • Another thing is the acid jumping part of the level too because there are some parts of the acid that the players can walk on.

  • Even though the jump puzzle on the house was good to some of the players, there could still be some improvements that could make the puzzle easier.

  • No dialogue or messages that indicates that the level is finished or what the goal is to some parts of the game level.

How might you improve your level next time?

  • For the fake wall, I could implement something else, such as a little puzzle or make the player transition to different parts of the level to activate a switch to open the door. 

  • Playtest the acid platform jump to make sure that part of the level works as intended.

  • Add dialogues or text messages to help guide the player through the level such as if the level was cleared.

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