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Showing posts from March, 2022

2D Mega Man Level v2 Feedback

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                                               2D Mega Man Level v2 Feedback                            3/29/22 For this level, I made the beginning a bit more beginner friendly since on my last version, it was at first but later got too extreme for my playtesters. So, after getting that feedback, I decided to make it more friendly so that players can adjust to the game when it is their first time playing the level. For the beginning of the level, I added some ladders and some platforms for some players to jump and use, so that they can adjust to some of the level design of the level. Later on, I added some falling platforms with some enemies who seemed to become threatening for the playe...

2D Mega Man Lvl 1 Feedback

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                                                                        2D Mega Man Lvl 1 Feedback      3/21/22 As a person who used the Mega Man app for the first time, I had some difficulties and a hard time understanding the functionality of the platforms and enemies they offer. But as I have played with the application for a bit, I have started to gain an understanding of the items in the game. After returning to class, we have been assigned to playtest other classmate’s Mega Man level. And as I have play tested other player’s levels, they seem to have more mechanics than mine, like falling platforms when stepped on, areas where the players will have to constantly jump, and etc. But after having four people playtest my game, I have seen what went ...

SimpleDnDv3 Feedback

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                                                                         SimpleDnD v3 Feedback           2/28/22 For the playtest of the third version of DnD, I had the same partners Ismael Diaz and Cesar Rivas. Before we started the game, Ismael chose the warrior and Cesar picked the ranger class as their pieces. As the game starts, it seems fine from my point of view because the players will be rolling high numbers to defeat the enemies and are collecting items while doing so. So, because of that, I think it turned out well. As the game progresses to the end, I have received feedback from my partners. For Ismael’s feedback, he stated that there were too many chests for players to grab, meaning that they will be abusing...